feat: compare user stats
This commit is contained in:
parent
d181dcf837
commit
5279b0cd65
13 changed files with 745 additions and 472 deletions
88
app/src/main/java/ani/dantotsu/util/ColorEditor.kt
Normal file
88
app/src/main/java/ani/dantotsu/util/ColorEditor.kt
Normal file
|
@ -0,0 +1,88 @@
|
|||
package ani.dantotsu.util
|
||||
|
||||
import android.graphics.Color
|
||||
import kotlin.math.pow
|
||||
|
||||
class ColorEditor {
|
||||
companion object {
|
||||
fun oppositeColor(color: Int): Int {
|
||||
val hsv = FloatArray(3)
|
||||
Color.colorToHSV(color, hsv)
|
||||
hsv[0] = (hsv[0] + 180) % 360
|
||||
return adjustColorForContrast(Color.HSVToColor(hsv), color)
|
||||
}
|
||||
|
||||
fun generateColorPalette(
|
||||
baseColor: Int,
|
||||
size: Int,
|
||||
hueDelta: Float = 8f,
|
||||
saturationDelta: Float = 2.02f,
|
||||
valueDelta: Float = 2.02f
|
||||
): List<Int> {
|
||||
val palette = mutableListOf<Int>()
|
||||
val hsv = FloatArray(3)
|
||||
Color.colorToHSV(baseColor, hsv)
|
||||
|
||||
for (i in 0 until size) {
|
||||
val newHue =
|
||||
(hsv[0] + hueDelta * i) % 360 // Ensure hue stays within the 0-360 range
|
||||
val newSaturation = (hsv[1] + saturationDelta * i).coerceIn(0f, 1f)
|
||||
val newValue = (hsv[2] + valueDelta * i).coerceIn(0f, 1f)
|
||||
|
||||
val newHsv = floatArrayOf(newHue, newSaturation, newValue)
|
||||
palette.add(Color.HSVToColor(newHsv))
|
||||
}
|
||||
|
||||
return palette
|
||||
}
|
||||
|
||||
fun getLuminance(color: Int): Double {
|
||||
val r = Color.red(color) / 255.0
|
||||
val g = Color.green(color) / 255.0
|
||||
val b = Color.blue(color) / 255.0
|
||||
|
||||
val rL = if (r <= 0.03928) r / 12.92 else ((r + 0.055) / 1.055).pow(2.4)
|
||||
val gL = if (g <= 0.03928) g / 12.92 else ((g + 0.055) / 1.055).pow(2.4)
|
||||
val bL = if (b <= 0.03928) b / 12.92 else ((b + 0.055) / 1.055).pow(2.4)
|
||||
|
||||
return 0.2126 * rL + 0.7152 * gL + 0.0722 * bL
|
||||
}
|
||||
|
||||
fun getContrastRatio(color1: Int, color2: Int): Double {
|
||||
val l1 = getLuminance(color1)
|
||||
val l2 = getLuminance(color2)
|
||||
|
||||
return if (l1 > l2) (l1 + 0.05) / (l2 + 0.05) else (l2 + 0.05) / (l1 + 0.05)
|
||||
}
|
||||
|
||||
fun adjustColorForContrast(originalColor: Int, backgroundColor: Int): Int {
|
||||
var adjustedColor = originalColor
|
||||
var contrastRatio = getContrastRatio(adjustedColor, backgroundColor)
|
||||
val isBackgroundDark = getLuminance(backgroundColor) < 0.5
|
||||
|
||||
while (contrastRatio < 4.5) {
|
||||
// Adjust brightness by modifying the RGB values
|
||||
val r = Color.red(adjustedColor)
|
||||
val g = Color.green(adjustedColor)
|
||||
val b = Color.blue(adjustedColor)
|
||||
|
||||
// Calculate the amount to adjust
|
||||
val adjustment = if (isBackgroundDark) 10 else -10
|
||||
|
||||
// Adjust the color
|
||||
val newR = (r + adjustment).coerceIn(0, 255)
|
||||
val newG = (g + adjustment).coerceIn(0, 255)
|
||||
val newB = (b + adjustment).coerceIn(0, 255)
|
||||
|
||||
adjustedColor = Color.rgb(newR, newG, newB)
|
||||
contrastRatio = getContrastRatio(adjustedColor, backgroundColor)
|
||||
|
||||
// Break the loop if the color adjustment does not change (to avoid infinite loop)
|
||||
if (newR == r && newG == g && newB == b) {
|
||||
break
|
||||
}
|
||||
}
|
||||
return adjustedColor
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue