fix: remove some overhead when storing sets
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5 changed files with 20 additions and 63 deletions
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@ -96,7 +96,7 @@ enum class PrefName(val data: Pref) { //TODO: Split this into multiple files
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Cast(Pref(Location.Player, Boolean::class, true)),
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Pip(Pref(Location.Player, Boolean::class, true)),
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RotationPlayer(Pref(Location.Player, Boolean::class, true)),
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ContinueAnime(Pref(Location.Player, Set::class, setOf<Int>())),
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ContinuedAnime(Pref(Location.Player, List::class, listOf<String>())),
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//Reader
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ShowSource(Pref(Location.Reader, Boolean::class, true)),
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