fix: remove some overhead when storing sets

This commit is contained in:
rebelonion 2024-02-06 18:58:21 -06:00
parent 8741d820ad
commit 95409f7eda
5 changed files with 20 additions and 63 deletions

View file

@ -96,7 +96,7 @@ enum class PrefName(val data: Pref) { //TODO: Split this into multiple files
Cast(Pref(Location.Player, Boolean::class, true)),
Pip(Pref(Location.Player, Boolean::class, true)),
RotationPlayer(Pref(Location.Player, Boolean::class, true)),
ContinueAnime(Pref(Location.Player, Set::class, setOf<Int>())),
ContinuedAnime(Pref(Location.Player, List::class, listOf<String>())),
//Reader
ShowSource(Pref(Location.Reader, Boolean::class, true)),