package ani.dantotsu.util import android.graphics.Bitmap import android.graphics.BitmapShader import android.graphics.Canvas import android.graphics.Paint import android.graphics.RectF import android.graphics.Shader import android.graphics.drawable.Drawable class BitmapUtil { companion object { fun roundCorners(bitmap: Bitmap, cornerRadius: Float = 20f): Bitmap { val output = Bitmap.createBitmap(bitmap.width, bitmap.height, Bitmap.Config.ARGB_8888) val canvas = Canvas(output) val paint = Paint() paint.isAntiAlias = true paint.shader = BitmapShader(bitmap, Shader.TileMode.CLAMP, Shader.TileMode.CLAMP) val rect = RectF(0f, 0f, bitmap.width.toFloat(), bitmap.height.toFloat()) canvas.drawRoundRect(rect, cornerRadius, cornerRadius, paint) return output } fun convertDrawableToBitmap(drawable: Drawable): Bitmap { val bitmap = Bitmap.createBitmap(100, 300, Bitmap.Config.ARGB_8888) val canvas = Canvas(bitmap) drawable.setBounds(0, 0, canvas.width, canvas.height) drawable.draw(canvas) return bitmap } } }